CRISP - Crisis Simulation for Peace e.V.

Learning Goals

All simulation games listed here, aim to achieve the following general learnign goals. Furthermore, each simulation game has also specific learning objectives.

1) Better Understanding of Conflict Dynamics and Actors: Social and political conflicts are characterized by pressure to act, incomplete knowledge about all the elements, and by interactive processes. In CRISP simulation games these dynamics are often experienced.

2) Contact, Confidence-Building and Cooperation: In our simulation games the participants can distance themselves from their own position through assuming the role of another character; in this way they undergo a change of perspective and can overcome communication barriers. Through this process, a strong basis for further cooperation emerges.

3) Problem Resolution: In CRISP simulation games the participants learn to work out innovative and constructive solutions, to comprehend different perspectives through the role-playing character and to deal with other points of view through negotiations.

Overview: Conflict Transformation

Here you find an overview of those simulation games that were developed by us. All of them we've tested and implemented serveral times. In case you are interested to implement one of these simulation games, feel free to contact us.

How can civil and military actors actually cooperate in a constructive and mutual beneficial way? The simulation games offers space to try out different mechanisms of cooperation.

Kodori provides a strong basis to discuss questions like how to treat spoilers, how to deal with hidden agendas, and what are first steps to a sustainable peace agreement.

Different conflict lines and numerous actors with changing and contradicting interests characterize the situation in Syria. The simulation game is about conflict dynamics and a possible peace agreement.

This simulation game focuses on regional socio-economic and political integration and deals with the complex challenges that a regional organization is confronted with.

This simulation game covers the interests and ideas of the most powerful international institution to ensure world peace and its possibilities for reform.

Greencity, highlights the complexity of the conflict between religious and secular groups and the possible points of manifestation of the conflict on a local level.

Focussing on the establishment of a Peace-Agreement and finding sustainable solutions to a territorial conflict.

Highlights the potentials and limits of civil society actors, especially regarding cooperation with state and international actors.

The peace process in Eastern Ukraine is stuck. What are possible scenarios for its development in the near future...

Religious Extremism is growing in several parts of the world - how can it be prevented is the main question of this simulation game.

The peace established in Northern Ireland is often mentioned as an example for other conflicts. What are the achievements, but also the shortcomings?

How could a peaceful future of the South Caucasus Region look like and what are the mayor obstacles for peace in the region...

To what extent natural resources can fuel a conflict and to what extent they can contribute to peace?

How to create local initiatives that are capable of preventing Religious Extremism...