CRISP - Project

Project

Equal Opportunities in Egypt

We are implementing several components of GIZ's project "Equal Opportunities and Sustainable Development” project (EOSD) in Egypt

Quick facts

DURATION

01.07.2021 – 31.12.2023

LOCATIONS

 Different governorates in Egypt

PARTICIPANTS

400 mid-senior level MoYS employees, 60 civil society youth actors, 500 youth

BENEFICIARIES

Estimated 15,000

The EOSD project’s main focus is to promote the societal participation of young people, especially women and people with disabilities through capacitating government employees, youth and civil society actors on issues of inclusion. The project achieves its goals through three simulation games, each tailor made for its target group.

The first mandate aims to strengthen Ministry of Youth and Sports (MoYS) employees’ knowledge on issues of gender and people with disabilities to promote inclusion in project design. The simulation game will be designed to assess the needs of MoYS employees and to identify the existing gaps when it comes to inclusion, while developing their soft skills in the areas of problem solving, conflict management and teambuilding.

The second mandate targets 15,000 youth through a simulation game that equips them with skills of conflict resolution, problem solving and constructive communication, in addition to concepts of inclusion, gender, population and people with disabilities, encouraging them to practice inclusion in their lives. Participants will also be trained on how to facilitate the simulation game in order to implement it multiple times and impact a wider radius of youth.

Last but not least, the third mandate provides a simulation game for youth civil society actors and NGOs to strengthen the cooperation between governmental and non-governmental organizations. The simulation game will prepare youth from both parties to explore local networks, map stakeholders, manage their resources and engage in constructive dialogue. This too comes in the thematic framework of the inclusion of gender and people with disabilities, identifying the needs and gaps to ensure inclusive initiatives.

Project Goals 

The project aims to build the capacities of state actors, non-state actors and youth to promote the inclusive participation of youth, women and people with disabilities, as well as promoting the cooperation between state and non-state actors and supporting youth to lead local initiatives and become active change makers in their communities. 

Target Group

The project targets mid-senior level MoYS employees, civil society youth actors and youth, strengthening their competences on issues of gender and people with disabilities. 

Activities 

The project consists of 3 mandates; each mandate includes simulation game development, testing and implementation, as well as a facilitation training for more implementations by participants, and finally a needs assessment and evaluation based on the results.

In the first mandate MoYS employees will participate in a simulation game that is tailor made on the basis of a needs assessment conducted. The simulation game aims to build employees’ capacities on issues of inclusion and identify existing gaps in and growth potentials. Employees will then be trained on facilitating the simulation game to sustain the impact.

In the second mandate another simulation game will be developed that empowers youth with skills such as conflict resolution and knowledge on issues of inclusion to activate their roles as change makers in their communities. Youth’s role further expands through a training of trainers that enables them to facilitate the simulation game multiple times in their communities.

The third mandate targets civil society actors with a simulation game that supports youth initiatives and establishes local networks in the context of inclusive participation through identifying stakeholders and engaging in constructive dialogues.

An inclusion needs assessment is integrated into the 3  simulation game implementations, which evaluates the level of inclusive practices in local communities, ministries and CSOs, and identifies their needs in terms of knowledge and capacities. 

Outcomes/Achievements 

The project will improve the preconditions for the societal participation of young people, especially women and people with disabilities through awareness-raising measures and campaigns on the local and national levels to promote gender equality, inclusion of people with disabilities and population-related topics.

Ministry employees will become aware of how to integrate inclusion in their work, enhancing project planning and design in this regard.

Young men and women will acquire soft skills such as conflict resolution, constructive communication, critical thinking, and problem solving while being aware on issues of inclusion, which will enable them to play active and inclusive roles within their communities.

Youth from CSOs will be capacitated to effectively manage their resources and reach stakeholders, strengthening the cooperation between governmental and non-governmental institutions and promoting youth led initiatives that ensure inclusion.


Partner

This project was designed and implemented in close cooperation with