CRISP - Project

Project

Interreligious and gender-sensitive peacebuilding (Mindanao)

"Gaming for Peace“ has been  a six-month project aimed at contributing to gender-sensitive, youth-oriented peace-building and non-violent conflict transformation in Mindanao. This was reached by improving the capacities of civil society actors in making use of innovative non-formal education methodologies. The project furthermore provided a space for reflection and encounter for young people from different backgrounds. 

Quick facts

DURATION

01.06.2021 – 30.11.2021

LOCATIONS

Mindanao, Philippines 

PARTICIPANTS

280

In the first project phase, two tailor-made simulation games were devel-oped on the topics of Gender-Based Violence and Interfaith Dialogue. They were embedded in a workshop format, including additional non-formal education exercises. In the second phase, youth CSOs representatives, were trained as multipliers for the simulation game workshops. This allowed them to independently implement the workshops in their communities, reaching 250 young people. 

Project Goals 

The specific objectives of the project were

  • To improve the capacities of civil society actors in Mindanao in making use of innovative non-formal education methodologies
  • To sensitize young people in Mindanao for the topics of Inter-faith dialogue and Gender Based Violence (GBV)
  • To provide a space for encounter and dialogue between young people with different faith and cultural background 
  • To create a space for young people to develop ideas on how to address the topics of Inter-faith dialogue and GBV in their own environment
Target Group

1) We have collaborated with 11 well established civil society organization in Mindanao, who nominated 28 youth workers to attend the training of trainers.

2) 250 youth aged 16-26 with different cultural, socio-economic and faith background were participating in the simulation game workshops facilitated by the trained youth workers

Outcomes/Achievements 

Evaluation results showed a positive impact on the participants. Aspects, which were mentioned frequently, are the possibility to understand different perspective on the situation, the possibility to enhance  and practice their negotiation skills, a deeper understanding for the role of decision makers, who have to cater for the needs of different interest groups as well as new inspiration on how to deal with the topics in their own living environment 

The simulation game method as used within this project is an innovative tool for the Mindanao context. While role plays have been used in the past, more complex approaches with tailor-made scenarios and role profiles are an addition to the toolboxes of people working in community development and conflict transformation. The feedback we gained was highly positive, even from very experienced practitioners, as they see it as a new and promising addition to the tools already existing and they already started thinking on how to adapt it to the other conflict lines relevant to their work.


Partner

This project was designed and implemented in close cooperation with